Приветствуем вас!

Наш форум посвящен играм left 4 dead 2 и back 4 blood у нас вы сможете обсуждать, делиться и отправлять личные сообщения другим членам нашего сообщества.

Зарегистрироваться сейчас!
Иконка ресурса

[L4D1 & L4D2] танк на спавне 2021-04-15

Нет прав для скачивания
Описание
Пишется как более надежная замена мультитанков с другим набором функций.

Этот плагин порождает танк:
  • на первой карте после задержки, указанной в ConVar, когда первый игрок покидает безопасную зону (см. ConVars: l4d_tank_on_spawn_fm_chance, l4d_tank_on_spawn_add_tanks_firstmap)
  • дублируйте танки на следующих картах каждый раз, когда директор порождает танк
Количество танков для нереста можно регулировать:
  • непосредственно ConVar
  • по голосованию меню в любое время
  • использование балансировщика (на основе текущего количества игроков + сложность игры: см. l4d_tank_on_spawn_players_X и l4d_tank_on_spawn_add_tanks_X ConVars).
Танки появляются один за другим с интервалом, определенным в l4d_tank_on_spawn_interval.

:
  • Конвар
  • меню голосования
  • автобаланс (количество игроков + сложность игры)
  • или вообще отключить управление hp
(если l4d_tank_on_spawn_countmode == 1, меню голосования hp сохраняется для всех карт, в противном случае оно сохраняется только для текущей карты)

Все голоса регистрируются в logs/vote_tanks.log
По умолчанию голосование может быть запущено администратором с флагом StartVote "k" (регулируется ConVar)
Характеристики:
- spawn tank рядом с режиссерским танком
- spawn tank на первой карте
- автобалансир hp и count
- max tanks control
- меню
- голосование
- уровни доступа
Конкурентоспособность:
Языки:
- Русский
- Английский
Настройки:

in cfg/sourcemod/l4d_tank_on_spawn.cfg (ConVars):

- l4d_tank_on_spawn_enabled - def.: 1 - Enable plugin (1 - On / 0 - Off)
- l4d_tank_on_spawn_fm_chance - def.: 15 - Chance the tank is appear on first map (1 to 100), 0 - to disable
- l4d_tank_on_spawn_delay_min - def.: 30.0 - Minimum delay tank spawn on first map after survivors left safe area
- l4d_tank_on_spawn_delay_max - def.: 80.0 - Maximum delay tank spawn on first map after survivors left safe area
- l4d_tank_on_spawn_interval - def.: 5.0 - Number of seconds between each new tank spawn
- l4d_tank_on_spawn_countmode - def.: 2 - 1 - set tank count based on convar + menu / 2 - set tank count based on number of players
- l4d_tank_on_spawn_count - def.: 3 - Number of tanks to spawn (for mode = 1)
- l4d_tank_on_spawn_countlimit - def.: 16 - Maximum number of tanks allowed simultaneously exist on the map (other will be moved in spawn queue)
- l4d_tank_on_spawn_control_hp - def.: 2 - Do we need to control tank HP ? ( 0 - No / 1 - Yes, 2 - Auto-balancer hp, based on players count)
- l4d_tank_on_spawn_hp - def.: 20000 - HP of tank to set
- l4d_tank_on_spawn_voteaccess - def.: "k" - Flag(s) required to start the vote (leave empty to allow vote access for everybody)
- l4d_tank_on_spawn_announcedelay - def.: 2.0 - Delay (in sec.) between announce and vote menu appearing
- l4d_tank_on_spawn_vote_timeout - def.: 10 - How long (in sec.) does the vote last
- l4d_tank_on_spawn_vote_delay - def.: 60 - Minimum delay (in sec.) allowed between identical vote types
- l4d_tank_on_spawn_vote_maxcount - def.: 4 - Maximum count of votes allowed to do for each player per 1 round
- l4d_tank_on_spawn_log - def.: 1 - Use logging? (1 - Yes / 0 - No)
- l4d_tank_on_spawn_players_1 - def.: 1 - How many tanks should be in wave when count of players is: 1
- l4d_tank_on_spawn_players_2 - def.: 1 - How many tanks should be in wave when count of players is: 2
- l4d_tank_on_spawn_players_3 - def.: 2 - How many tanks should be in wave when count of players is: 3
- l4d_tank_on_spawn_players_4 - def.: 2 - How many tanks should be in wave when count of players is: 4
- l4d_tank_on_spawn_players_5 - def.: 3 - How many tanks should be in wave when count of players is: 5
- l4d_tank_on_spawn_players_6 - def.: 3 - How many tanks should be in wave when count of players is: 6
- l4d_tank_on_spawn_players_7 - def.: 3 - How many tanks should be in wave when count of players is: 7
- l4d_tank_on_spawn_players_8 - def.: 3 - How many tanks should be in wave when count of players is: 8
- l4d_tank_on_spawn_players_9 - def.: 4 - How many tanks should be in wave when count of players is: 9
- l4d_tank_on_spawn_players_10 - def.: 4 - How many tanks should be in wave when count of players is: 10
- l4d_tank_on_spawn_players_11 - def.: 4 - How many tanks should be in wave when count of players is: 11
- l4d_tank_on_spawn_players_12 - def.: 4 - How many tanks should be in wave when count of players is: 12
- l4d_tank_on_spawn_players_13 - def.: 4 - How many tanks should be in wave when count of players is: 13
- l4d_tank_on_spawn_players_14 - def.: 4 - How many tanks should be in wave when count of players is: 14
- l4d_tank_on_spawn_players_15 - def.: 4 - How many tanks should be in wave when count of players is: 15
- l4d_tank_on_spawn_players_16 - def.: 4 - How many tanks should be in wave when count of players is: 16
- l4d_tank_on_spawn_add_tanks_easy - def.: -1 - How many tanks should be added on difficulty: easy
- l4d_tank_on_spawn_add_tanks_normal - def.: 0 - How many tanks should be added on difficulty: normal
- l4d_tank_on_spawn_add_tanks_hard - def.: 0 - How many tanks should be added on difficulty: hard
- l4d_tank_on_spawn_add_tanks_expert - def.: 1 - How many tanks should be added on difficulty: impossible
- l4d_tank_on_spawn_add_tanks_firstmap - def.: -2 - How many tanks should be added on first map
- l4d_tank_on_spawn_ignore_rush - def.: 1 - Do not double tank if somebody rushed when previous tank wave is not yet killed? (1 - Yes / 2 - No)
- l4d_tank_on_spawn_hpfactor_1 - def.: 1.0 - Multiplier of HP when count of players is: 1
- l4d_tank_on_spawn_hpfactor_2 - def.: 1.0 - Multiplier of HP when count of players is: 2
- l4d_tank_on_spawn_hpfactor_3 - def.: 1.5 - Multiplier of HP when count of players is: 3
- l4d_tank_on_spawn_hpfactor_4 - def.: 1.5 - Multiplier of HP when count of players is: 4
- l4d_tank_on_spawn_hpfactor_5 - def.: 2.0 - Multiplier of HP when count of players is: 5
- l4d_tank_on_spawn_hpfactor_6 - def.: 2.2 - Multiplier of HP when count of players is: 6
- l4d_tank_on_spawn_hpfactor_7 - def.: 2.5 - Multiplier of HP when count of players is: 7
- l4d_tank_on_spawn_hpfactor_8 - def.: 3.0 - Multiplier of HP when count of players is: 8
- l4d_tank_on_spawn_hpfactor_9 - def.: 3.5 - Multiplier of HP when count of players is: 9
- l4d_tank_on_spawn_hpfactor_10 - def.: 4.0 - Multiplier of HP when count of players is: 10
- l4d_tank_on_spawn_hpfactor_11 - def.: 4.5 - Multiplier of HP when count of players is: 11
- l4d_tank_on_spawn_hpfactor_12 - def.: 5.0 - Multiplier of HP when count of players is: 12
- l4d_tank_on_spawn_hpfactor_13 - def.: 5.0 - Multiplier of HP when count of players is: 13
- l4d_tank_on_spawn_hpfactor_14 - def.: 5.0 - Multiplier of HP when count of players is: 14
- l4d_tank_on_spawn_hpfactor_15 - def.: 5.0 - Multiplier of HP when count of players is: 15
- l4d_tank_on_spawn_hpfactor_16 - def.: 5.0 - Multiplier of HP when count of players is: 16
- l4d_tank_on_spawn_hpfactor_easy - def.: 0.3 - Additional multiplier of HP on difficulty: easy
- l4d_tank_on_spawn_hpfactor_normal - def.: 0.5 - Additional multiplier of HP on difficulty: normal
- l4d_tank_on_spawn_hpfactor_hard - def.: 1.0 - Additional multiplier of HP on difficulty: hard
- l4d_tank_on_spawn_hpfactor_expert - def.: 2.5 - Additional multiplier of HP on difficulty: impossible
- l4d_tank_on_spawn_add_tanks_easy - def.: -1 - How many tanks should be added on difficulty: easy
- l4d_tank_on_spawn_add_tanks_normal - def.: 0 - How many tanks should be added on difficulty: normal
- l4d_tank_on_spawn_add_tanks_hard - def.: 0 - How many tanks should be added on difficulty: hard
- l4d_tank_on_spawn_add_tanks_expert - def.: -2 - How many tanks should be added on difficulty: impossible
- l4d_tank_on_spawn_add_tanks_firstmap - def.: -2 - How many tanks should be added on first map
- l4d_tank_on_spawn_add_finale_tanks - def.: 0 - How many tanks should be added on finale (negative values are allowed)
- l4d_tank_on_spawn_ignore_rush - def.: 1 - Do not double tank if somebody rushed when previous tank wave is not yet killed? (1 - Yes / 0 - No)
- l4d_tank_on_spawn_announcement - def.: 1 - Make announcement in chat when the tank is about to appear? (1 - Yes / 0 - No)

Команды:
Пользовательские команды (с флагом "l4d_tank_on_spawn_voteaccess"):
- sm_tank - Show tank spawn menu
- sm_tanks - same

Admin root команды:
- sm_veto - Разрешить администратору наложить вето на текущее голосование.
- sm_votepass - Позволяет администратору обойти текущее голосование.
Требования:
  • Расширение GeoIP (входит в состав SourceMod)
  • (опционально) Left4DHooks Direct
  • Game director должен работать правильно - если он не порождает танк, этот плагин также не добавляет танк (за исключением первой карты, если вы установили l4d_tank_on_spawn_fm_chance > 0).
Реквизиты:
- Joshe Gatito (Aya Supai) - для некоторых запросов и тестов
Конфликты:
- Супертанки и любой плагин, который зацепляет "z_max_player_zombies" ConVar и сбрасывает (блокирует) его сразу же сам по себе (ЛОЛ, спросите у их авторов, зачем они это делают).
* Примечание: "Мутантные танки" поддерживаются начиная с v8.66
Автор
zausenec
Скачивания
0
Просмотры
28
Первый выпуск
Обновление
Рейтинг
0.00 звёзд Оценок: 0

Другие ресурсы пользователя zausenec

  • Иконка ресурса
    [L4D & L4D2] Spray Block
    Блокирует клиентские брызги.
  • Иконка ресурса
    ZSpawn: Zombie Spawn manager
    Еще один плагин порождения зомби? Да, но это немного другое.
  • Иконка ресурса
    [L4D2] Spitter Acid Damage
    [L4D2] Spitter Acid Damage
  • Иконка ресурса
    [L4D1 & L4D2] Tank Show HP
    Покажите HP танка на центральном экране, когда вы стреляете в него
  • Иконка ресурса
    [L4D2] Super Boomer
    Я получил это вдохновение от плагина смертельного оружия ztar
Верх